Skill Details:
The Archery skill is automatically used when you engage in combat holding an archery weapon.
It is used to calculate your chance to hit and chance to be hit.
At a skill level of 70, you are able to use an archery weapons primary special move.
At a skill level of 90, you are able to use an archery weapons secondary special move.
Special Moves:
| Types of Bows | Primary Special Moves | Secondary Special Moves |
|---|---|---|
| Bow | Paralyzing Blow | Mortal Strike |
| Composite Bow | Armor Ignore | Moving Shot |
| Crossbow | Concussion Blow | Mortal Strike |
| Heavy Crossbow | Moving Shot | Dismount |
| Repeating Crossbow | Double Strike | Moving Shot |
Archery is influenced by:
Archery Skill - Adjusted skill level determines hit percentage
Tactics - Adjusts the damage of successful hits up to 150
Anatomy - Adds a bonus of up to 20% damage at 100.0
Dexterity - Along with bow type, determines available stamina, which in turn
determines rate of fire
Hunger - As with many skills, hunger can cause less effective performance (full is good)
Bow Type/Condition - Quality, Magical Accuracy/Damage and other bow qualities factor
into the hit % and/or damage potential
Archery facts:
- All bows are two-handed weapons
- Ranged attack is limited to line-of-sight
- You must have arrows (for bows) or bolts (for crossbow/heavy crossbow) in your pack
and the appropriate bow type equipped to fire
- Misses are probable when: Spells are cast on/by you, you start/finish applying
bandages, taking melee damage, you are poisoned, you are hungry, your stats change
naturally or due to magical effects wearing off.
Archery tips:
- Keep Stamina at full, by not over-weighting, and drinking Total Refresh potions
- Keep well-fed: "You Feel Quite Full..." is where you need to be for optimal accuracy and speed.
- Keep your weapons and armor fresh, in full-repair (durability level).
- Archers make great pack hunters
- Always hunt on horseback (or other mount). Keep them rested and well-fed, too.
- Lure your targets, and always keep them at a distance.
- Measure shot time, and learn to walk/run in-between shots to maintain distance
while sustaining fire.
