Craftable Items:
The Carpentry skill allows a character to craft the items listed on this page.
To craft an item you will need to use a carpentry tool like a saw or hammer.
Here is a short video to show the basics of carpentry crafting:
Blacksmith Items:
- Anvil
- Large Forge
- Small Forge
Instruments:
- Bamboo Flute
- Drum
- Lap Harp
- Lute
- Standing Harp
- Tambourine
- Tambourine w/Tassel
Misc. Add-Ons:
- Abbatoir
- Ballot Box
- Bulletin Board
- Dartboard
- Large Bed
- Pentagram
- Small Bed
Weapons & Armor:
- Bokuto
- Gnarled Staff
- Quarter Staff
- Shepherd's Crook
- Tetsubo
- Wooden Shield
Containers:
- Armoire
- Armoire (red)
- Cherry Armoire
- Elegant Armoire
- Finished Wooden Chest
- Gilded Wooden Chest
- Keg
- Large Crate
- Maple Armoire
- Medium Crate
- Ornate Wooden Chest
- Plain Wooden Chest
- Red Armoire
- Short Cabinet
- Small Crate
- Tall Cabinet
- Wooden Box
- Wooden Chest
- Wooden Footlocker
- Wooden Shelf
Tailoring & Cooking Items:
- Dressform
- Flour Mill
- Loom
- Spinning Wheel
- Stone Oven
- Water Trough
Training Items:
- Pickpocket Dip
- Training Dummy
Furniture:
- Elegant Low Table
- Foot Stool
- Large Table
- Magincia-Style Throne
- Plain Low Table
- Small Table
- Stool
- Straw Chair
- Trinsic-Style Chair
- Vesper-Style Chair
- Wooden Bench
- Wooden Chair
- Wooden Throne
- Writing Table
- Yew-Wood Table
Other:
- Bamboo Screen
- Barrel Lid
- Barrel Staves
- Board
- Easel
- Fishing Pole
- Red Hanging Lantern
- Shoji Screen
- Short Music Stand
- Tall Music Stand
- White Hanging Lantern
Additional Information:
When some of these items are created, you get a deed which can be used or transferred to someone else.
To place the item, you need to use the deed inside the house and be the owner of the house. Using the deed will give you a ghosted image of the item to place (just like when you place a house). The item will be created on the tile that you click on, not where the ghosted image seems to be. To be sure the add-on gets placed correctly you can try blocking off all surrounding tiles with chests and leave a space open where the add-on has to be placed. Or put the deed on the floor on the spot where you want the add-on to be, double-click the deed and then target it.
These items are not allowed to be placed adjacent to doors.
Deeded items that are placed cannot be moved. They must be chopped with an axe by the owner of the house to destroy all pieces of the object and return it to deed form.
Other Considerations:
Strength is by far the most influential attribute for a carpenter. Both Carpentry and Lumberjacking are based heavily on Strength, and the higher your strength the more wood you can carry. Start with at least a 15 so you can wield a practice hatchet.
Dexterity is secondary, but a high Dexterity will help you run further before you stop from exhaustion. Since carpenters spend a great deal of time out in the forest (with the brigands and creatures), this is a useful ability.
Intelligence is probably the least useful attribute for a carpenter, unless you want to invest in Magery.
Carpentry Tools:
There are a lot of different carpentry tools available. You start with a random one when you create a character with carpentry skill, and you can buy new ones from any town Carpenter. The various tools are:
- Dovetail Saw
- Froe
- Inshave
- Hammer
- Joining Plane*
- Moulding Plane*
- Nails
- Saw
- Scorp
- Smoothing Plane*
You can make the items marked with an * out of wood, if you have Tinker Tools and a decent Tinkering skill. The others require ingots to make.
None of the tools seem to work better than the others, but your tools will last longer if they are made by a Tinker with a high skill and thus can be of exceptional quality.
Once you have some boards in your pack, double-click on your carpentry tool and you'll get a pop-up window showing items that you can make.
Boxes, crates, chests and armoires can all be lockable. When you create one of these containers, it automatically checks your Tinkering skill. If successful, the item is lockable and will have a copper key inside. If your Tinkering check fails, the item is not lockable and never can be. Items that require a high Carpentry to make (i.e. treasure chests and armoires) also require a high Tinkering to make them lockable. The higher your Tinkering, the harder it is to pick your locks. Therefore, players wishing to raise their lockpicking skill will likely want to buy locked boxes from you to practice on.
House Add-ons (as well as certain special items like fishing poles) not only require a high level in Carpentry, but also a secondary skill and alternate resource (ingots or cloth). For example, a Spinning Wheel requires Carpentry and Tailoring. If you have both skills at the right levels, you need wood and cloth to make one. When you make an Add-on, a deed will be placed in your backpack. You can only place add-ons in a house that you own, but the deeds can be given to other players and used by them.
