Peace Country Realm

left

Quick Links



HAVE A GUIDE TO SUBMIT? ...

We are always looking for input from our community members so if you've written a guide for something not already included here, or would like to write one but aren't sure what would be helpful, please send us an email! Of course, as our staff find the time, we will continue to add more useful content to this website too.

Email Us ...

Skills: Inscription


To scribe a scroll, you need a scribe's pen (may be bought from NPC scribes or made by players with sufficient tinkering skill) and a blank scroll in your backpack. Double click the pen to open the Scribe crafting menu.

When scribing scrolls you need to have the spell you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. If you have several spellbooks with you, the spell has to be in the one you're holding in your hand.

Regardless of failure or success when scribing an inscription attempt will always use up reagents and the blank scroll. On a successful attempt, mana is also consumed.


Casting Spells From Scrolls

When casting a scroll, the game treats that scroll as if it were 2 spell Circles lower in order to determine chance of failure. (For example, if a player were to cast the 8th Circle spell Resurrection from a scroll in order to restore a fallen comrade to life, that player would have to be able to cast 6th Circle spells and would have a chance to cast that scroll equal to his success rate of castng spells of the 6th Circle.) If the casting is successful, the amount of Mana normally required for spells of the same Circle of the scroll is consumed.

It is for this reason that Scribes can make a fair profit by selling scrolls to other players who do not have enough Magery to cast the spells they want/need to cast (ie. Greater Heal, Recall, or Gate Travel).


Copying Books

The Inscription skill can also be used to copy books. Unlike scribing scrolls, where you have to use a scribe's pen, with copying books you have to use the Inscription skill through the skill gump. First target the "full" book and then the "empty" book you want to copy to. This is excellent for mass distributing a message or being your own short story publisher! Use red leaves (grown on plants) to make the contents of each book permanent.


Spell Bonuses

Inscription adds 10% bonus damage to the following spells at Grandmaster level:

  • Magic Arrow
  • Harm
  • Fireball
  • Lightning
  • Energy Bolt
  • Explosion
  • Chain Lightning
  • Flamestrike
  • Meteor Swarm

The potency of the following spells mainly depends on the caster's inscription skill:

Reactive Armor: Increases caster's Physical Resistance by ((Inscription / 20) + 15) points, decreases caster's Fire, Cold, Energy and Poison Resistance by 5 points each. Lasts until cast again.
Protection: Allows you to cast spells without being interrupted. Lowers physical resistance and resist magic skill, increases spell casting delay. Excellent for mages that like to use Harm or Poison since those spells are more potent if you stand next to your victim. Also allows you to cast Greater Heals without the need to run away first. Lasts until cast again.
Magic Reflect: Decreases caster's Physical Resistance by (25 - (Inscription / 20)) points, increases caster's Fire, Cold, Energy and Poison Resistance by 10 points each. Almost opposite of Reactive Armor spell. Lasts until cast again.


Other Inscription Information

It takes a while for mana to regenerate, especially when scribing the higher level scrolls. There are several ways a good Scribe can get around this. First and foremost, use the Meditation skill. The difference between having and using this skill has a major impact on the Scribe's way of life.


Rune Books

Runebooks are craftable using the Inscription skill, requiring at least 45 skill to attempt:

- Inscribers will need 8 blank scrolls, 1 recall scroll, 1 gate travel scroll and a rune.
- To make a rune book, use a scribe's pen and select Other, then Runebook. The system will check to make sure you have the necessary components and skill.
- If the creation of the book fails you will lose the recall scroll, the gate scroll, the rune and some blank scrolls.
- The number of charges a book can hold will range from 5 to 10, depending on the skill of the Inscriber.
- Depending on inscription skill of the inscriber, a rune book can be of exceptional quality.
- Regular rune books hold 5 to 9 charges, depending on the skill of the crafter. Exceptional quality rune books generally hold 7 to 10 charges.
- A Grandmaster scribe that creates an exceptional rune book can have his or her name attached to it as Maker's Mark.