Control Slots:
Control slots are an effective way of limiting the number of high-level pets a tamer can control at any given time, while still allowing for the diversity of hunting with a pack of lower level creatures.
You will only be able to control a number of pets based on your pet control slots. Every player has 5 pet control slots. Most pets only require one slot, but the more powerful pets require more.
You must have the required control slots available for your mount. This means if you go hunting with a dragon (3 control slots) and a drake (2 control slots), you'll have to go on foot.
Being limited by control slots also means that you will only be able to claim as many pets from the stables at once as you have control slots available for, and if you are out taming for skill you will have to release the creatures you have tamed before you can tame more once your control slots are all used
Bonding:
After about a real-time week of ownership, pets will bond with their owner (instead of [tame], the [bonded] tag will be displayed). If the animal requires more than 29.1 minimum skill to tame, the owner must have the minimum skill required to tame it before it will bond. Bonded pets will recall with you instead of requiring a magical gate for travel, and they will turn into pet ghosts when they die, allowing them to be resurrected. The bond between a player and his pet is only broken if the pet goes wild, is transferred or released.
How to bond:
To start the one week timer, feed your pet immediately after you tame it or get it
transferred to you. After one week is up, feed it again and you will receive a message that
your pet has bonded with you. It does not matter if you just keep the pet stabled for the whole
time or interact with it now and then.
Resurrection:
When a bonded pet dies, it will turn into a pet ghost, which will still obey the movement
commands (follow, come, etc.). The pet ghost will not dissipate or lose loyalty, but cannot
be stabled. Any player can attempt to resurrect the pet with bandages if they have at least
80 Veterinary and 80 Animal Lore. The pet owner or a friend of the pet must be nearby to
confirm they want the pet to be resurrected. Bonded pets suffer skill loss each time they
are resurrected. The skill loss percentage is higher if someone other than the owner
resurrects the pet.
There is a pet resurrection stone in Newhera town square, and various other towns and dungeons.
Pet Control Commands:
| Commands: | Effect: |
|---|---|
| "(All/Name) come" | Summons all or one pet to your location. |
| "(Name) drop" | Drops its loot to the ground (if it carries any). |
| "(Name) follow" | Follows targeted being. |
|
"(All/Name) follow me" |
Makes all or one pet follow you. |
| "(Name) friend" | Allows targeted player to confirm resurrection. |
| "(Name) guard" | Makes the specified pet guard you. |
| "(All/Name) guard me" | Makes all or one pet guard you. |
|
"(All/Name) kill", "(All/Name) attack" |
All or the specified pet(s) currently under your control attack the target. |
| "(Name) release" | Releases pet back into the wild (removes "tame" status). |
| "(All/Name) stay" | All or the specified pet(s) will stop and stay in current spot. |
| "(All/Name) stop" | Cancels any current orders to attack, guard or follow. |
| "(Name) transfer" | Transfers complete ownership to targeted player. |
You can also access these commands by clicking once on your pet and selecting from the menu that pops up.
Stabling Information:
Leaving your pet in your house is not an option. It will lose loyalty rapidly once you are not in line of sight and once it is wild it will eventually vanish into thin air. So what to do with your pet while you don't need it or when you want to log out?
The answer: stable it!
To stable a pet go to an animal trainer in town and say "stable" or "stall". To get a pet out of the stable say "claim". The charge is 30 gold per pet each time you stable it.
If you say "Claim", the stablemaster will give you as many of your stabled pets as you currently have control slots available. If you say "claim [petname]", the stablemaster will give you the pet you specified if you have enough control slots available to control it. If you say "claim list" or specify a petname that does not match any of your stabled pets, you will get a list of pets that are currently stabled.
No matter where or on which facet you stabled your pet(s), you can claim them from any stablemaster.
People who are only friended to pets can not stable or claim them.
Pets that are fighting cannot be stabled.
A pack animal has to be "empty" in order for a stabemaster to accept it.
The number of pets a character can place on a stable master is based upon an average of 3 skills: Taming, Veterinary, and Animal Lore.
If the total (adjusted value) of these 3 skills (Taming + Veterinary + Animal Lore) is:
- - below 160, two pets may be stabled.
- - between 160 and 199.9, three pets may be stabled.
- - between 200 and 239.9, four pets may be stabled.
- - at or above 240, five pets may be stabled.
If you are mounted on a pet (ostard, llama, horse, nightmare, kirin, unicorn, ridgeback, giant beetle, etc.) you can safely log out on it.
Training Your Pet:
Creatures spawn with random values of skills and stats within a specific range set for their type and can be trained to a maximum of 100.0 in their skills and up to a maximum of 125 in stats - if the spawn value of any stat is at or above 125, it can not be trained any higher.
All creatures spawn with various levels of the following skills: Wrestling, tactics, and magic resist. Swamp dragons also have some anatomy.
Some creatures additionally have either poisoning or magery, meditation and evaluating intelligence.
All creatures suffer skill loss when they are tamed for the first time. The skill loss percentage is higher if a paralyzation spell is active at the point when the taming attempt completes successfully.
Bonded pets suffer a skill loss of 0.1 point in each skill each time they die and are resurrected. This skill point can be regained by more training.
In order to improve your pet's skills and stats, have it fight monsters of increasing difficulty. There should always be at least a slight challenge in a fight to trigger stat and skill gains. Do not overestimate your own capabilities of keeping a pet alive, otherwise you might lose a pet and have to start over training a new one.
