Message In a Bottle (MIB):
These wonderful little bottles, when double clicked, release a Waterstained SOS.
When you read the SOS it gives you a neat little message about someone's tragic mishap on
some deserted island or during sea travel. The gist of this message is to say "We lost our
stuff, if you find where we lost it, you get it!" Nice deal if you ask me. Anyway, enclosed
in the message somewhere are coordinates just like the ones from your sextant. Only these
are coordinates you have to go find instead of your current location, which is what the
sextant usually tells you. (Click map for larger view)
Once at the closest departure place, set sail in the direction of the SoS. Hide yourself on the way so no monsters bother you. When you've arrived, make sure the SOS is in your backpack while you fish, and try a few casts. Remember though, if your fishing skill is anything less than GM, there is a chance you will uncover a deep-sea serpent so be prepared for fight or flight! You may find some strange things before you find the actual treasure. Such items can include different paintings, globes, pieces of skeletons, pieces of barrels, pillows, sea shells and more. You will know you can't fish anything else up when you receive a hefty wooden or metal chest from the heart of the ocean, full to the brim with magic items, gold, regs, and gems. This is your bounty for all the hours of hard work that has come prior to this moment. Paid off, didn't it?
There are three different levels of SoS that can be found. Which chest you find is random and from what I've found is that any level fisher has the same chance of pulling up a level 3 as does a Grandmaster Fisher. Yet only the Grandmaster can find the MIB. *grin*.
Hints for Fishing on a Boat in Deep Ocean:
Always keep one of your master keys in the bank where it was originally placed when you used your boat deed. Also when you're on your ship, keep the other key in the hold box on your ship, so in the case of your death it will be secure in the boat and no monsters can loot it, nor will it decay. Remember, if you happen to die and find yourself a ghost on a ship all alone in the middle of the ocean, don't panic. You can still control your ship as long as you're the only person on it. You'll need to sail until you find land then try to determine where in the heck you are (check the Atlas for help), then make way towards a town. And yes, you can even open the plank of your ship when your dead, just make sure you are in war mode, and therefore are visible, before you use the plank.
Always keep a few recall regs or scrolls in the bank so you can recall off your master key in the bank. Of course, you can always use the easy option: click Help on your Paperdoll, select Stuck/Trapped and you'll be teleported to town square in Newhera where there is a friendly healer to ressurect you and a handy banker to pick up those recall regs or scrolls to recall back to your boat!
The lands and seas of PC Realm are ENORMOUS. It's easy to lose perspective of its greatness when recalling everywhere, instead of travelling on foot like we should. That's why treasure hunting is such a great career. Getting together with friends and taking that ship across uncharted waters can be a breathtaking experience - and the spiritual rewards tower above any monetary gains you can ever acquire. Remember, PC Realm is an online world where you live, breathe and bask in a virtual fantasy world. Don't be a loner - get out there with your pals and have a blast!
