Craftable Items:
The Tailoring skill allows a character to craft the items listed on this page. To craft an item you will need to use a Sewing Kit.
Bone Armor:
- Bone Armor
- Bone Arms
- Bone Gloves
- Bone Helmet
- Bone Leggings
Female Armor:
- Female Leather Armor
- Leather Bustier
- Leather Shorts
- Leather Skirt
- Studded Armor
- Studded Bustier
Leather Armor:
- Leather Cap
- Leather Do
- Leather Gloves
- Leather Gorget
- Leather Haidate
- Leather Hiro Sode
- Leather Jingasa
- Leather Leggings
- Leather Mempo
- Leather Ninja Belt
- Leather Ninja Hood
- Leather Ninja Jacket
- Leather Ninja Mitts
- Leather Ninja Pants
- Leather Sleeves
- Leather Suneate
- Leather Tunic
Hats:
- Bandana
- Bonnet
- Cap
- Cloth Ninja Hood
- Feathered Hat
- Floppy Hat
- Flower Garland
- Jester Hat
- Kasa
- Skullcap
- Straw Hat
- Tall Straw Hat
- Tricorne Hat
- Wide-Brim Hat
- Wizard's Hat
Pants & Skirts:
- Fur Sarong
- Hakama
- Kilt
- Long Pants
- Short Pants
- Skirt
- Tattsuke-Hakama
Studded Armor:
- Studded Do
- Studded Gloves
- Studded Gorget
- Studded Haidate
- Studded Hiro Sode
- Studded Leggings
- Studded Mempo
- Studded Sleeves
- Studded Suneate
- Studded Tunic
Footwear:
- Boots
- Fur Boots
- Ninja Tabi
- Sandals
- Shoes
- Thigh Boots
- Waraji and Tabi
Shirts:
- Cloak
- Cloth Ninja Jacket
- Doublet
- Fancy Dress
- Fancy Shirt
- Female Kimono
- Formal Shirt
- Fur Cape
- Gilded Dress
- Hakama-Shita
- Jester Suit
- Jin-Baori
- Kamishimo
- Male Kimono
- Plain Dress
- Robe
- Shirt
- Surcoat
- Tunic
Miscellaneous:
- Body Sash
- Brocade Goza
- Full Apron
- Goza
- Half Apron
- Obi
- Oil Cloth
- Square Brocade Goza
- Square Goza
Of all the professions in this fair land, tailoring is one of the most profitable. It's certainly a deuce of a lot safer than mining. But even if GM Tailor is not your goal in life, Tailoring makes an excellent secondary skill.
The primary attribute for a tailor is Strength but don't neglect Intelligence. You need at least an 11 INT in order to cast 4th Circle spells and you will need one particular 4th Circle spell - Recall - if you intend to be a successful tailor. You need STR to be able to carry the materials that are necessary to make things.
Tools of the trade:
The sewing kit is the main tool of the tailor; his/her materials are: cloth and leather (in the form of hides). The other important tools you will be using are the loom and spinning wheel (see below).
Note: You can only buy and sell cloth and yarn to the Weaver; whereas the Tailor will buy and sell it all. On the other hand, the Tailor Guildmaster/mistress will do neither.
Using the sewing kit: the material needed to make any tailored item must be in your backpack. Double left click on the kit and a windowed menu will pop up from which you may select the desired item to make. Tailoring is skill based which means that some items are not craftable until you reach certain levels in Tailoring skill. When you fail - not if you fail - some material (cloth or leather) will be lost. As your skill improves so will your failure rate go down.
Using the spinning wheel: Double left click on the raw material (flax, cotton or wool) and target the wheel (see the picture below).
Using the loom: Double left click the stack of thread/yarn and target the loom (see the picture below). After selecting the loom, you will get a progress message. Keep double clicking the thread/yarn and selecting the loom. If your thread or yarn is in a stack, you can just set up "Use Last Object" and "Last Target" macros (under Options on your Paperdoll). After the fifth spool or ball, the bolt of cloth will appear in your backpack. It is possible to stack bolts, but they will not automatically do this. Five thread/yarn will produce one bolt of cloth and it doesn't matter if you mix thread and yarn.
Note: if anyone else is standing near the loom - make sure that they're not using it. There is nothing more frustrating than contributing your thread to someone else's bolt of cloth.
The following picture shows the basic flow in the tailoring process:
